Module Type & Category
Authors, Collaborators & Contact
- Yanling Liu, SAIC/NCI-Frederick, Alex Yarmarkovich, Isomics, SPL
- Andreas Freudling, Student Intern at SPL (freudling at bwh.harvard.edu)
- Contact: Alex Yarmarkovich, email@example.com, Yanling Liu, liuy5 at mail.nih.gov
Provides interactive visualization of 3D image data.
Examples, Use Cases & Tutorials
- Pausing VolumeRendering module in scene loading
The VolumeRendering module can be paused in scene loading by un-checking the "Monitor Scene Loading Event" check button. Re-checking the check button will flush the paused pipeline and initialize the module using the loaded scene.
- Software Ray Casting
- GPU (GLSL) Ray Casting
- GPU (GLSL) Ray Casting II (Multi-Volume Rendering)
Volume rendering both background and foreground volumes. Background volume is rendered using compositing. Foreground volume is rendered using MIP. Background and foreground volumes are rendered together using alpha blending.
- OpenGL Texture Mapping
- Dual 3D View mode
- Volume-Following Mode
In Volume-Following mode, color and opacity transfer functions in the VolumeRendering module will follow window/level and threshold settings in the Volumes module for a uniform appearance on both slice view and 3D volume rendering view. To use, check VolumeRendering module -> Rendering panel -> Volume Property tab -> Follow Volumes Module check button.
In Volume-Following mode, window/level plus lookup table in Volumes module will be used to set colors in volume rendering. Threshold in Volumes module will be used to set opacity in volume rendering. Color and opacity transfer function editor also are disabled in Volume-Following mode because we are following volumes module now.
Quick Tour of Features and Use
List all the panels in your interface, their features, what they mean, and how to use them. For instance:
- Inputs panel:
- Rendering panel:
- Saving, loading, and sharing of Volume Properties and Transfer functions:
- Volume Property includes:
- appearance property (interpolation, material property, etc.)
- transfer function for scalar opacity mapping
- transfer function for scalar color mapping
- transfer function for gradient opacity mapping
- Volume Property is represented as MRML node and a corresponding storage node; it and can be stored in an external file with extension .vp
- Volume Property can be selected in the Inputs-> Property selector; a new property node can be created there as well.
- When a scene is saved the user can optionally save all volume property nodes into corresponding .vp files.
- When scene is loaded all Volume Properties in the scene are loaded from their .vp files and are available in the Inputs-> Property selector
- Additional .vp files (for example created in different scenes) can be loaded using Rendering->Load Volume Property file dialog. The loaded Volume Property nodes will be available in the Inputs-> Property selector.
- In addition, a number of preset Volume Properties is available through Inputs->Preset selector. When a preset is selected the properties are copied from it in to a current Volume Property node. The reason for this is that presets cannot be edited while node available in the Property selector are editable.
- Organize VolumeRendering to reduce gradient volume calculation time
- Same gradient volume shared among mappers
- Gradient volume to be saved to avoid recalculation at loading time
- Organize VolumeRendering module for a better GUI
Other modules or packages that are required for this module's use.
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Source code & documentation
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