Attendees: Steve Pieper, Andriy Fedorov, Andras Lasso, Csaba Pinter, Kevin Wang, Ron Kikinis, Nicole Aucoin, Jc
Following today's discussion, we decided to go with OptionA described in here, it means that we would have to improve the performance of the MRML scene.
- Avoid direct node observation by listening for the Scene. Node could have a pointer to the Scene so that they call "InvokeEvent" on the scene. Widgets would then listen to the scene.
- Investigate how the qMRMLSceneModel can be optimized so that one instance of the model is shared whenever possible. This would reduce the number of observations.
- Could be renamed into Internal
- Instead of associated the value with each node, this could be a property of the scene.