Difference between revisions of "Developer Meetings/20160920"
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= Conclusion = | = Conclusion = | ||
| + | * Slicer 4.6 | ||
| + | ** Will stick with OpenGL | ||
| + | ** Check with ITK what the status on the SafeDownCast: http://review.source.kitware.com/#/c/21499/ | ||
| + | ** Update the announcement page: http://wiki.slicer.org/wiki/Documentation/Nightly/Announcements | ||
| + | |||
| + | * Question: One or two release ? | ||
| + | ** We will do one release | ||
| + | |||
| + | * OpenGL vs OpenGL2 ? | ||
| + | ** Application is crashing when using Remote Desktop and there are no error message reported. | ||
| + | ** Should we have a way to dynamically switch ? | ||
| + | |||
| + | * How does VTK order actor ? | ||
| + | ** For 2D, set Z | ||
| + | |||
| + | * How to find out version of backend at runtime ? | ||
| + | |||
| + | * Issue tracker | ||
| + | ** Add a backlog status | ||
Latest revision as of 17:04, 21 November 2019
Home < Developer Meetings < 20160920
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To Discuss
- 4.6 Release schedule
- Adding/Building extensions for latest stable release (4.5.0-1)
Updates
Conclusion
- Slicer 4.6
- Will stick with OpenGL
- Check with ITK what the status on the SafeDownCast: http://review.source.kitware.com/#/c/21499/
- Update the announcement page: http://wiki.slicer.org/wiki/Documentation/Nightly/Announcements
- Question: One or two release ?
- We will do one release
- OpenGL vs OpenGL2 ?
- Application is crashing when using Remote Desktop and there are no error message reported.
- Should we have a way to dynamically switch ?
- How does VTK order actor ?
- For 2D, set Z
- How to find out version of backend at runtime ?
- Issue tracker
- Add a backlog status