Slicer3:UIDesign:WorkingProblems:SlicerFlexibleLayout:Architecture

From Slicer Wiki
Revision as of 20:14, 8 January 2009 by Wjp (talk | contribs) (→‎Notes:)
Jump to: navigation, search
Home < Slicer3:UIDesign:WorkingProblems:SlicerFlexibleLayout:Architecture

Architecture design for Slicer flexible layouts

Back to Flexible Layouts Overview


FlexibleLayoutRepresentation.png


Notes:

We discussed several ways of representing layouts including:

  • html table style description
 <table name=A>
 <tr width=.5 height=.5>
   <td width=1.0 height=1.0>
     <table>
       <tr width=1.0 height=0.5>
         <td width=1.0 height=1.0> B </td>
       </tr>
       <tr width=1.0 height=0.5>
         <td width=1.0 height=1.0> F </td>
       </tr>
     </table>
   </td>
   <td width=1.0 height=1.0> C </td>
 </tr>
 <tr width=0.5 height=0.5>
   <td width=1.0 height=1.0> D </td>
   <td width=1.0 height=1.0> E </td>
 </tr>
 </table>

pros & cons ??

  • Tk grid style description
 grid -row 0 -column 0 B
 grid -row 0 -column 1 -rowspan 2 C
 grid -row 1 -column 0 F
 grid -row 2 -column 0 D
 grid -row 2 -column 1 E

pros & cons ??

  • tree description (sketched above)

 ???
 vtkMRMLSlicerLayoutPaneTreeNode
 {
    split[]
    GetNumberOfChildren()
    GetNthChild (int n)
    DeleteNthChild (int n)
    SetPaneContent ( *vtkObject)
    method to delete a split (span a pane)
    method to add a split (divide a pane)
 }
 ???

And settled on the tree for its ease of programmatic manipulation. Ideas:

  • Use swidget infrastructure for handling events using Bind to avoid triggering unwanted updates
  • Create singleton node on the scene?
  • Create a Layout collection on the scene that contains predefined and saved custom layouts
  • Selecting existing layout or creating custom layout would copy a node from the collection into the scene's singleton