Difference between revisions of "Slicer3:Python:ScriptedModulesTipsNTricks"

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3. In your ScriptedModuleGUI class, edit the BuildGUI function and add the following code after calling '''self.BuildHelpAndAboutFrame''':
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3. In your ScriptedModuleGUI class, edit the BuildGUI function and add the following code '''after calling ''self.BuildHelpAndAboutFrame''''':
  
 
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         slicer.TkCall("pack %s -side top -anchor nw -fill x -padx 2 -pady 2" % self._logoLabel.GetWidgetName())
 
         slicer.TkCall("pack %s -side top -anchor nw -fill x -padx 2 -pady 2" % self._logoLabel.GetWidgetName())
 
...
 
...
        self._moduleFrame.SetParent(self._atlascreatorPage)
 
 
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The logo should appear after CMake gets executed the next time.
  
 
== MRML Events ==
 
== MRML Events ==

Revision as of 01:07, 13 April 2011

Home < Slicer3:Python:ScriptedModulesTipsNTricks

Python Scripted Modules - Tips'N'Tricks

This page shows tips and tricks for writing Python Scripted Modules in Slicer3.

Adding your Logo to the Help&Acknowledgement Panel

It is possible to show your custom logo in the Help&Acknowledgement Panel of your Python Scripted Module.

1. Add your logo to the modules directory in .png format. 2. Edit your CMakeLists.txt and add the following section to copy the logo into Slicer's shared module directory. In this example, we include the UPenn logo:

# copy UPenn_logo.png
configure_file(
  ${CMAKE_CURRENT_SOURCE_DIR}/UPenn_logo.png
  ${CMAKE_BINARY_DIR}/${Slicer3_INSTALL_MODULES_SHARE_DIR}/${PROJECT_NAME}/UPenn_logo.png
  COPYONLY)
  
install(
  FILES ${CMAKE_CURRENT_SOURCE_DIR}/UPenn_logo.png
  DESTINATION ${Slicer3_INSTALL_MODULES_SHARE_DIR}/${PROJECT_NAME}
  )

3. In your ScriptedModuleGUI class, edit the BuildGUI function and add the following code after calling self.BuildHelpAndAboutFrame:

    def BuildGUI(self):
        '''
        Creates the Graphical User Interface (GUI) of the AtlasCreator. Gets called once during loading of the module.
        '''
...
        self._helpAboutFrame = self.BuildHelpAndAboutFrame(self._atlascreatorPage,helpText,aboutText)

        # include the UPenn logo
        logoFrame = self.GetLogoFrame()
        pathToLogo = os.path.normpath(slicer.Application.GetBinDir() + '/../share/Slicer3/Modules/AtlasCreator/UPenn_logo.png')
        logo = slicer.vtkKWIcon()
        
        logoReader = slicer.vtkPNGReader()
        logoReader.SetFileName(pathToLogo)
        logoReader.Update()
        
        logo.SetImage(logoReader.GetOutput())
        
        self._logoLabel = slicer.vtkKWLabel()
        self._logoLabel.SetParent(logoFrame)
        self._logoLabel.Create()
        self._logoLabel.SetImageToIcon(logo)
        slicer.TkCall("pack %s -side top -anchor nw -fill x -padx 2 -pady 2" % self._logoLabel.GetWidgetName())
...

The logo should appear after CMake gets executed the next time.

MRML Events

Observe MRML Scene events

Observe MRML Node events

Use a custom MRML Node for your Scripted Module

Using KWWidget Callbacks

Writing Tests in Python