Difference between revisions of "Modules:Editor-Documentation"

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=Threshold=
 
=Threshold=
 
* Select a label value.
 
* Select a label value.
* Voxels in the source volume within the range will have the label value that is selected. * When apply is clicked, the labels are written into the label map.
+
* Voxels in the source volume within the range will have the label value that is selected.  
 +
* When apply is clicked, the labels are written into the label map.
 +
 
 
=Threshold Painting and drawing=
 
=Threshold Painting and drawing=
 
* Use Threshold to determine a threshold range and click on Use for Paint
 
* Use Threshold to determine a threshold range and click on Use for Paint

Revision as of 15:06, 5 April 2008

Home < Modules:Editor-Documentation

Introduction

  • This is very preliminary
  • To be completed by Steve Pieper and others

Volumes

  • Source volume: Indicate the volume that you want to use as backdrop for the editing session
  • Provide the name for the label map volume and, if new hit the create label map button.

Tools

  • select the label value for the tools to work on. Clicking on the colored box will provide a pop-up with a selection of labels.

Threshold

  • Select a label value.
  • Voxels in the source volume within the range will have the label value that is selected.
  • When apply is clicked, the labels are written into the label map.

Threshold Painting and drawing

  • Use Threshold to determine a threshold range and click on Use for Paint
  • Change into Paint or Draw and click on the Threshold button
  • begin painting/drawing

Change Island

  • Changes color of an island, where Island is a group of connected pixels with the same label. Does not change other voxels with the same label.
  • This tool is useful after thresholding, to separate anatomy further.
  • Click Change Island.
  • Click New Label and select a color, or enter a color number.
  • Click any part of the island.
  • Pixels that are part of that island will receive the New Label value.

Remove Island

NOT YET IMPLEMENTED

  • Remove Islands: Automatically removes areas based on size.
  • Useful for removing small areas that should not have been thresholded.
  • Example: use an area of 10 to remove all islands less than 10 voxels in size.

Save Island

NOT YET IMPLEMENTED

  • Save Island retains the selected island, and removes disconnected pixels with the same label. This is another way to clean up the results of a thresholding operation.
  • Useful for separating a single connected structure from other structures.

Modelmaker

  • A simple version of the full CLI module
  • select smooth model for more pleasing results
  • Just click apply and models of all label maps will be created.