Difference between revisions of "Documentation/Nightly/Developers/Slice Orientation Presets"

From Slicer Wiki
Jump to: navigation, search
Line 55: Line 55:
  
 
Then, method <code>vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)</code> ends up adding a default [{{doxygen-class-url|vtkMRMLSliceNode}} vtkMRMLSliceNode] that will be used a template each time <code>vtkMRMLScene::CreateNodeByClass(const char* className)</code>.
 
Then, method <code>vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene)</code> ends up adding a default [{{doxygen-class-url|vtkMRMLSliceNode}} vtkMRMLSliceNode] that will be used a template each time <code>vtkMRMLScene::CreateNodeByClass(const char* className)</code>.
 +
 +
=== Why default presets are not added in the vtkMRMLSliceNode contructor ? ===
 +
 +
Associating the list of default presets to the default <code>vtkMRMLSliceNode</code> allows to customize the template once and ensure any new node created using <code>vtkMRMLScene::CreateNodeByClass(const char* className)</code> will have the expected list of presets.
  
 
=== How to ensure slice orientation presets are defined in unit tests ? ===
 
=== How to ensure slice orientation presets are defined in unit tests ? ===

Revision as of 18:14, 8 June 2016

Home < Documentation < Nightly < Developers < Slice Orientation Presets

Overview

Slicer provides an API to manage slice orientation presets.

By default, three slice orientation presets representing the anatomical coordinate system are available in Slicer: Axial, Coronal and Sagittal.

API

The vtkMRMLSliceNode class provides the following API for managing slice orientation presets:

bool SetOrientationToAxial()
bool SetOrientationToSagittal()
bool SetOrientationToCoronal()

std::string GetOrientation()
bool SetOrientation(const char* orientation)

std::string GetOrientation(vtkMatrix4x4* sliceToRAS)
vtkMatrix4x4 *GetSliceToRAS()
void SetSliceToRAS(vtkMatrix4x4* sliceToRAS)

bool AddSliceOrientationPreset(const std::string &name, vtkMatrix3x3 *orientationMatrix)
bool RemoveSliceOrientationPreset(const std::string& name)
bool RenameSliceOrientationPreset(const std::string& name, const std::string& updatedName)
bool HasSliceOrientationPreset(const std::string& name)

vtkMatrix3x3 *GetSliceOrientationPreset(const std::string& name)
std::string GetSliceOrientationPresetName(vtkMatrix3x3* orientationMatrix)

void GetSliceOrientationPresetNames(vtkStringArray* presetOrientationNames)

int GetNumberOfSliceOrientationPresets() const

# Convenience static methods
static void InitializeAxialMatrix(vtkMatrix3x3* orientationMatrix)
static void InitializeSagittalMatrix(vtkMatrix3x3* orientationMatrix)
static void InitializeCoronalMatrix(vtkMatrix3x3* orientationMatrix)
static void AddDefaultSliceOrientationPresets(vtkMRMLScene* scene)

FAQ

Where are slice orientation presets stored ?

Every vtkMRMLSliceNode contains an ordered list of (orientationPresetName, orientationMatrix) tuples.

The list is automatically initialized with the list of default presets each time a node is created using vtkMRMLScene::CreateNodeByClass(const char* className).


Where are default presets defined ?

Each time vtkMRMLApplicationLogic::SetMRMLScene is invoked, method vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene) is called.

Then, method vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene) ends up adding a default vtkMRMLSliceNode that will be used a template each time vtkMRMLScene::CreateNodeByClass(const char* className).

Why default presets are not added in the vtkMRMLSliceNode contructor ?

Associating the list of default presets to the default vtkMRMLSliceNode allows to customize the template once and ensure any new node created using vtkMRMLScene::CreateNodeByClass(const char* className) will have the expected list of presets.

How to ensure slice orientation presets are defined in unit tests ?

When writing tests that depend on MRMLLogic, instantiating vtkMRMLApplicationLogic is sufficient:

vtkNew<vtkMRMLScene> scene;
vtkNew<vtkMRMLApplicationLogic> appLogic;
appLogic->SetMRMLScene(scene.GetPointer());

When writing test within that only depend on MRMLCore, the static method vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(vtkMRMLScene *scene) is available:

vtkNew<vtkMRMLScene> scene;
vtkMRMLSliceNode::AddDefaultSliceOrientationPresets(scene.GetPointer());

How to instantiate a new vtkMRMLSliceNode ?

vtkMRMLSliceNode* sliceNode = scene->CreateNodeByClass("vtkMRMLSliceNode");

What is "Reformat" orientation ?

"Reformat" is a reserved orientation name describing an arbitrary orientation matrix that do not correspond to an existing orientation preset.

This means that a preset can NOT be named "Reformat".