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Latest revision as of 21:29, 18 November 2014

Home < Documentation < Nightly < Developers < FAQ < Device Interoperability


For the latest Slicer documentation, visit the read-the-docs.


Device Interoperability

Can Oculus Rift be used with Slicer ?

Some preliminary integration work has been done. See http://slicer-devel.65872.n3.nabble.com/Oculus-Rift-td4032779.html

Can Oculus Rift be connected with Slicer through OpenIGTLink ?

Oculus requires very tight integration with the rendering pipeline, so probably the current approach of using a C++ loadable module that directly communicates with the Oculus SDK to get pose and send images is better than going through OpenIGTLink.

Source: http://slicer-devel.65872.n3.nabble.com/OpenIGT-and-Slicer-tp4032868p4032875.html