Documentation/Labs/ModulesAndEvents

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This page keeps track of Greg's notes on how to hook up module events

Motivation

  • Getting things working in Slicer can be hairy
  • There is not always the right kind of documentation for what you want to do.
  • The goal of this page is to take some notes on this process for eventual inclusion in the developer documentation.
  • This is intermediate-level documentation
  • Scope is limited to C++ development

MRML nodes

  • MRML nodes are used to store persistent state. You need to use MRML nodes if you want to save and restore slicer scenes.
  • MRML nodes can emit events. To emit an event, do ??
  • MRML nodes can receive events. To receive an event, define a function called ProcessMRMLEvents(). This function receives all requested events as an (object, event id) pair. The event id might or might not be unique.

Logic classes

  • Logic classes implement processes. They serve purposes such as:
    • Implement helper logic for widget classes, so that all business logic can be performed without the need of a GUI
    • Implement filter-type logic, which manipulates MRML nodes without need for persistent state
  • There may be multiple logic classes associated with a single MRML node

Widget classes

  • What is the difference between qvtkConnect and qvtkReconnect??

MRML nodes and multithreading

  • Slicer is implemented as a single threaded process
  • Therefore, there is no need to implement transaction logic to ensure atomicity when modifying multiple MRML nodes

Best practices for hookup (?)

  • signal from UI element received by module widget
  • module widget updates module MRML node via module logic function call (no events)
  • module MRML node updates custom MRML node via logic function call (no events)
  • custom MRML node fires Modified event (or custom event)
  • widget logic (or widget MRML?) receives event
  • widget logic updates widget MRML (if needed)
  • widget logic (or widget MRML?) fires event to module widget
  • module widget updates UI
    • How does this not re-fire the above loop?