Difference between revisions of "Documentation/Labs/Augmented Reality and Virtual Reality support"

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(Created page with "The goal of this page to coordinate activities related to improving 3D Slicer's support for augmented reality and virtual reality headsets (such as Microsoft HoloLens, HTC Viv...")
 
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The goal of this page to coordinate activities related to improving 3D Slicer's support for augmented reality and virtual reality headsets (such as Microsoft HoloLens, HTC Vive, and Oculus Rift).
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The goal of this page to coordinate activities related to improving 3D Slicer's support for augmented reality and virtual reality headsets (such as Microsoft HoloLens, HTC Vive, and Oculus Rift). The scope includes all solutions that allow content created by 3D Slicer shown in an AR/VR headset. Some way of real-time interaction, data exchange is preferred, but not essential for all applications.
  
Current approaches:
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==Current approaches==
 
* Native VR renderer  
 
* Native VR renderer  
 
** Using VTK only (http://www.na-mic.org/Wiki/index.php/2014_Project_Week:ImmersiveVR) - Franklin King
 
** Using VTK only (http://www.na-mic.org/Wiki/index.php/2014_Project_Week:ImmersiveVR) - Franklin King

Revision as of 18:55, 29 August 2016

Home < Documentation < Labs < Augmented Reality and Virtual Reality support

The goal of this page to coordinate activities related to improving 3D Slicer's support for augmented reality and virtual reality headsets (such as Microsoft HoloLens, HTC Vive, and Oculus Rift). The scope includes all solutions that allow content created by 3D Slicer shown in an AR/VR headset. Some way of real-time interaction, data exchange is preferred, but not essential for all applications.

Current approaches