Documentation/4.8/Developers/FAQ/Device Interoperability

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Home < Documentation < 4.8 < Developers < FAQ < Device Interoperability

For the latest Slicer developers documentation, visit the Nightly page.

Device Interoperability

Can Oculus Rift be used with Slicer ?

Some preliminary integration work has been done. See

Can Oculus Rift be connected with Slicer through OpenIGTLink ?

Oculus requires very tight integration with the rendering pipeline, so probably the current approach of using a C++ loadable module that directly communicates with the Oculus SDK to get pose and send images is better than going through OpenIGTLink.