Difference between revisions of "Slicer3:EventBindings"
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== Mouse Modes and Actions == | == Mouse Modes and Actions == | ||
− | + | Interaction design for mouse-modes is under development; you can see design and contribute feedback on this [[Slicer3:UIDesign#Working_problem:_controlling_mouse_mode_in_Slicer.27s_Viewers | page.]] |
Revision as of 19:19, 19 May 2008
Home < Slicer3:EventBindingsContents
Keyboard accelerators
A list of global "hot-keys" and module-specific "hot-keys" for Slicer2 and Slicer3 is being actively compiled below. (This page is a little out of sync with development -- please make current!) With respect to the specification of keyboard accelerators, please follow these three recommendations;
- Before assigning "hot-keys" to functionality, either in the main Slicer application or in a new module, please consult the list below to make sure the key is not already mapped.
- Across Slicer modules, try to use similar "hot-key" assignments for similar functionality, and try to observe existing paradigms outlined below; this consistency makes Slicer easier for users to learn.
- Once you assign "hot-keys" in your module, please add those mappings to the list below for others to reference.
Design paradigms
- use CTRL-modified keys as global, and non-modified keys for module-specific accelerators.
- use ALT modifiers to access menu items
- SHIFT modifiers should apply to all instances of the same type as the current window
Design ideas
- using CTRL-1, CTRL-2 CTRL-3 to navigate to most commonly used modules in the base (for instance, Data, Volumes, Editor?).
- having hotkeys to toggle between axial, saggital, and coronal views in a slice window.
- having a hotkey to toggle any window the mouse is inside between full screen and current size.
- consistent set of mouse actions in 2D, 3D and control windows
- consistent set of mouse-mode switches in 2D, 3D windows
- use the right menu button to bring up a context-dependent menu (e.g. actions appropriate for the item under the cursor).
Global "hot-keys"
Window Behavior
Action | Slicer3 Key | Meaning | Slicer3 Key |
Toggle Maximize current window | Control-m | Make the current Slice or 3D View expand to full view space or return to previous size depending on current state | None |
Toggle Control Pane View | F5 (KWW default) | Show or hide the Control Pane depending on state | None |
MRML
Action | Slicer3 Key | Meaning | Slicer3 Key |
Open Scene... | Control-O | Bring up file browser to locate .mrml file | None |
Save Scene | Control-S | Save current scene no browser, disabled if no current file. If no current scene, does Save As... | None |
Save Scene As... | None | Bring up file browser to locate .mrml file | None |
Undo | Control-Z | Revert to last undo point | None |
Redo | Control-Y | Revert to last redo point | None |
Other Menu Items | Alt-<letter> | Bring up or invoke menu or menu item corresponding to letter | Same |
Slice Manipulation
Action | Slicer3 Key | Meaning | Slicer3 Key |
Next slice | Right Arrow and Up Arrow | Axial: move Superior, Sag: Right, Cor: Anterior | Right Arrow |
Previous slice | Left Arrow and Down Arrow | Axial: move Inferior, Sag: Left, Cor: Posterior | Left Arrow |
Linked Motion | Shift Key | Cause other slice windows to scroll to RAS point at current cursor location | Same |
Toggle Slice Visible | v | Make the current slice window show as a plane in the 3D view | None |
Toggle All Slices Visible | V | Make all slices show in 3D View | None |
Toggle Foreground/Background Opacity | T | Change opacity of foreground overlay | None |
Toggle Label Overlay | g | Show/Hide Label for this slice | None |
Toggle Label Overlay | G | Show/Hide Label for all slices | None |
Cycle Orientations | Tab | Cycle through Axial/Sagittal/Coronal | None |
Cycle All Orientations | Shift-Tab | Cycle through Axial/Sagittal/Coronal in all slice windows | None |
Fit to volume | f | Set the field of view to match the full extent of the foreground and background volumes | None |
Fit to volumes all | Shift-F | Set the field of view in all slices to match the full extent of the foreground and background volumes | None |
3D Manipulation
Action | Slicer3 Key | Meaning | Slicer3 Key |
Wireframe | w | change render mode to wireframe | Same |
Shaded | s | change render mode to shaded | Same |
Reset View | r | Set camera to see all objects | None |
Toggle Rock Mode | TBD | Toggle rock mode | None |
Toggle Spin Mode | TBD | Toggle spin mode | None |
Action | Slicer3 Key | Meaning | Slicer3 Key |
Application Menu | Space Bar | Brings up a popup menu with all the application operations and their key binding information | None |
Module Navigation | Control-<number> | Jumps to the numbered module (number order is the same as the order of the shortcut icons in the toolbar at the top of the application. | None |
Move through module history | Control-PageUp/PageDown | Short cuts for the two arrow buttons next to the module popup menu | None |
Search for Module | Control-F | Starts an incremental search through the module names and descriptions, terminated by Enter to jump to the module. Probably needs a dialog box. | None |
Module-specific hot-keys
Fiducials
Action | Slicer3 Key | Meaning | Slicer3 Key |
Add Fiducial | Control-p | Adds fiducial at current pointer position | Same |
Delete Fiducial | Control-d | Deletes the fiducial picked from current mouse position (ignored if no fiducial is under mouse) | Same |
Select Fiducial | Control-q | Selects/Deselects the fiducial under the mouse | q |
Editor
Action | Slicer3 Key | Meaning | Slicer3 Key |
Mouse Actions
Button Use Constraints
- Alt-Left mouse button should always be available as a substitute for the middle mouse button to support two button mice. On Mac, you can also use the command key with a mouse click to get middle mouse events.
- Contrl-Left mouse button should always be available as a substitute for the right mouse button to support one button mice (on Mac).
Toolbar
The current mouse mode will always be visible in a toolbar in the slicer display. There will also be hot keys to select specify mouse modes. Instead of (or in addition to) a toolbar we may want to use a WWidget in the overlay planes to reflect the mouse mode.
Mouse Modes and Actions
Interaction design for mouse-modes is under development; you can see design and contribute feedback on this page.