Difference between revisions of "Modules:VMTKLevelSetSegmentation CollidingFrontsTutorial"

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[[Modules:VMTKLevelSetSegmentation|Return to VMTKLevelSetSegmentation]]
 
[[Modules:VMTKLevelSetSegmentation|Return to VMTKLevelSetSegmentation]]
  
This tutorial shows the segmentation of vessels of an arm using the [[Modules:VMTKLevelSetSegmentation|VMTKLevelSetSegmentation]] module. In particular the Colliding Fronts algorithm is used to segment branch by branch.
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A screencast showing the segmentation of vessels in an arm by using the Colliding Fronts algorithm of the [[Modules:VMTKLevelSetSegmentation|VMTKLevelSetSegmentation]] module for branch-by-branch segmentation. 3D seeding is used to place fiducials and the ''Undo'' function during the level-set segmentation process is explained as well.
  
 
<flash>file=Collidingfronts.swf|width=1200|height=800|quality=best</flash>
 
<flash>file=Collidingfronts.swf|width=1200|height=800|quality=best</flash>

Latest revision as of 03:18, 16 July 2009

Home < Modules:VMTKLevelSetSegmentation CollidingFrontsTutorial

Return to VMTKLevelSetSegmentation

A screencast showing the segmentation of vessels in an arm by using the Colliding Fronts algorithm of the VMTKLevelSetSegmentation module for branch-by-branch segmentation. 3D seeding is used to place fiducials and the Undo function during the level-set segmentation process is explained as well.

<flash>file=Collidingfronts.swf|width=1200|height=800|quality=best</flash>