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	<id>https://www.slicer.org/w/index.php?action=history&amp;feed=atom&amp;title=Modules%3AStereoViewing-3.6</id>
	<title>Modules:StereoViewing-3.6 - Revision history</title>
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	<updated>2026-05-03T20:31:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=34014&amp;oldid=prev</id>
		<title>Blowekamp: Undo revision 34013 by Blowekamp (Talk)</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=34014&amp;oldid=prev"/>
		<updated>2013-07-26T13:10:24Z</updated>

		<summary type="html">&lt;p&gt;Undo revision 34013 by &lt;a href=&quot;/wiki/Special:Contributions/Blowekamp&quot; title=&quot;Special:Contributions/Blowekamp&quot;&gt;Blowekamp&lt;/a&gt; (&lt;a href=&quot;/w/index.php?title=User_talk:Blowekamp&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Blowekamp (page does not exist)&quot;&gt;Talk&lt;/a&gt;)&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:10, 26 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;QuadBuffer&lt;/del&gt;''' - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Available only when automatically detected. Formally called 'CrysalEyes' &lt;/del&gt;named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can enable &lt;/del&gt;'''&amp;quot;active stereo&amp;quot;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;'''&amp;quot;frame sequential stereo&amp;quot;''' or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&amp;quot;passive stereo&amp;quot;&amp;quot; depending &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;how &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;video drivers are configured&lt;/del&gt;. Only some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;graphics cards &lt;/del&gt;support OpenGL quad &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;buffer technology such as professional graphics cards such &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;NVIDIA Quadros&lt;/del&gt;. Not all display devices support this rendering mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;CrystalEyes&lt;/ins&gt;''' - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This stereo mode is &lt;/ins&gt;named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is also sometimes called &lt;/ins&gt;'''&amp;quot;active stereo&amp;quot;''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;'''&amp;quot;frame sequential stereo&amp;quot;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.   In this mode, successive video frames alternate between the left and right eyes as time progresses.  A pair of special goggles or a special display route the signals to one eye &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the other in quick succession.  As long as the framerate is fast enough so the user doesn't see excessive flicker, this is a convincing rendering approach.  However, this algorithm makes the most demands &lt;/ins&gt;on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;computing and display systems of all stereo options&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/ins&gt;Only some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;GPUs can produce active stereo, as &lt;/ins&gt;support &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;OpenGL quad&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-buffered stereo mode is required.  CrystalEyes rendering with 3D Slicer has been tested successfully on NVIDIA FX 1500, FX 4600, and FX 5600 GPUs, though these are not the only GPUs which are capable of frame sequential stereo.The display device (panel, projector, CRT, etc.) attached to the workstation must also be able to handle frame sequential stereo modes &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;Not all display devices support this rendering mode&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Invoking Slicer3 from the command line and using the --stereo option is only required for CrystalEyes mode.  This option instructs 3D Slicer to configure a window using OpenGL Quad-buffered stereo.  If you have troubles with this mode, be sure you are using current drivers for the GPU &lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Blowekamp</name></author>
		
	</entry>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=34013&amp;oldid=prev</id>
		<title>Blowekamp: /* Stereo Modes Explained */</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=34013&amp;oldid=prev"/>
		<updated>2013-07-26T13:08:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stereo Modes Explained&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:08, 26 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;CrystalEyes&lt;/del&gt;''' - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This stereo mode is &lt;/del&gt;named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is also sometimes called &lt;/del&gt;'''&amp;quot;active stereo&amp;quot;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;'''&amp;quot;frame sequential stereo&amp;quot;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.   In this mode, successive video frames alternate between the left and right eyes as time progresses.  A pair of special goggles &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a special display route the signals to one eye or the other in quick succession.  As long as the framerate is fast enough so the user doesn't see excessive flicker, this is a convincing rendering approach.  However, this algorithm makes the most demands &lt;/del&gt;on the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;computing and display systems of all stereo options&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;  &lt;/del&gt;Only some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;GPUs can produce active stereo, as &lt;/del&gt;support &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;OpenGL quad&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-buffered stereo mode is required.  CrystalEyes rendering with 3D Slicer has been tested successfully on &lt;/del&gt;NVIDIA &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;FX 1500, FX 4600, and FX 5600 GPUs, though these are not the only GPUs which are capable of frame sequential stereo.The display device (panel, projector, CRT, etc.) attached to the workstation must also be able to handle frame sequential stereo modes as well&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;Not all display devices support this rendering mode&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.  &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;QuadBuffer&lt;/ins&gt;''' - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Available only when automatically detected. Formally called 'CrysalEyes' &lt;/ins&gt;named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can enable &lt;/ins&gt;'''&amp;quot;active stereo&amp;quot;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;'''&amp;quot;frame sequential stereo&amp;quot;''' or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&amp;quot;passive stereo&amp;quot;&amp;quot; depending &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;video drivers are configured&lt;/ins&gt;. Only some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;graphics cards &lt;/ins&gt;support OpenGL quad &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buffer technology such as professional graphics cards such as &lt;/ins&gt;NVIDIA &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Quadros&lt;/ins&gt;. Not all display devices support this rendering mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Invoking Slicer3 from the command line and using the --stereo option is only required for CrystalEyes mode.  This option instructs 3D Slicer to configure a window using OpenGL Quad-buffered stereo.  If you have troubles with this mode, be sure you are using current drivers for the GPU &lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Blowekamp</name></author>
		
	</entry>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=17989&amp;oldid=prev</id>
		<title>Kikinis: /* Purpose */</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=17989&amp;oldid=prev"/>
		<updated>2010-10-14T02:48:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Purpose&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:48, 14 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slicer has the capability to display data in the 3D Viewer stereoscopically in a number of fashions including Red/Blue, Anaglyphic, Interlaced.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slicer has the capability to display data in the 3D Viewer stereoscopically in a number of fashions including Red/Blue, Anaglyphic, Interlaced.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have to start Slicer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;command line and use the --stereo flag when using the CrystallEyes mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have to start Slicer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;command line and use the --stereo flag when using the CrystallEyes mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Stereo Modes Explained=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Stereo Modes Explained=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kikinis</name></author>
		
	</entry>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=17988&amp;oldid=prev</id>
		<title>Kikinis: /* Purpose */</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=17988&amp;oldid=prev"/>
		<updated>2010-10-14T02:47:40Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Purpose&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:47, 14 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slicer has the capability to display data in the 3D Viewer stereoscopically in a number of fashions including Red/Blue, Anaglyphic, Interlaced.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slicer has the capability to display data in the 3D Viewer stereoscopically in a number of fashions including Red/Blue, Anaglyphic, Interlaced.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have to start Slicer the command line and use the --stereo flag.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You have to start Slicer the command line and use the --stereo flag &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when using the CrystallEyes mode&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Stereo Modes Explained=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Stereo Modes Explained=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kikinis</name></author>
		
	</entry>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=17987&amp;oldid=prev</id>
		<title>Kikinis: /* Stereo Modes Explained */</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=17987&amp;oldid=prev"/>
		<updated>2010-10-14T02:47:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stereo Modes Explained&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:47, 14 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''CrystalEyes''' - This stereo mode is named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode is also sometimes called &amp;quot;active stereo&amp;quot; or &amp;quot;frame sequential stereo&amp;quot;.   In this mode, successive video frames alternate between the left and right eyes as time progresses.  A pair of special goggles or a special display route the signals to one eye or the other in quick succession.  As long as the framerate is fast enough so the user doesn't see excessive flicker, this is a convincing rendering approach.  However, this algorithm makes the most demands on the computing and display systems of all stereo options.   Only some GPUs can produce active stereo, as support for OpenGL quad-buffered stereo mode is required.  CrystalEyes rendering with 3D Slicer has been tested successfully on NVIDIA FX 1500, FX 4600, and FX 5600 GPUs, though these are not the only GPUs which are capable of frame sequential stereo.The display device (panel, projector, CRT, etc.) attached to the workstation must also be able to handle frame sequential stereo modes as well.  Not all display devices support this rendering mode.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''CrystalEyes''' - This stereo mode is named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode is also sometimes called &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&amp;quot;active stereo&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;&amp;quot;frame sequential stereo&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;.   In this mode, successive video frames alternate between the left and right eyes as time progresses.  A pair of special goggles or a special display route the signals to one eye or the other in quick succession.  As long as the framerate is fast enough so the user doesn't see excessive flicker, this is a convincing rendering approach.  However, this algorithm makes the most demands on the computing and display systems of all stereo options.   Only some GPUs can produce active stereo, as support for OpenGL quad-buffered stereo mode is required.  CrystalEyes rendering with 3D Slicer has been tested successfully on NVIDIA FX 1500, FX 4600, and FX 5600 GPUs, though these are not the only GPUs which are capable of frame sequential stereo.The display device (panel, projector, CRT, etc.) attached to the workstation must also be able to handle frame sequential stereo modes as well.  Not all display devices support this rendering mode.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Invoking Slicer3 from the command line and using the --stereo option is only required for CrystalEyes mode.  This option instructs 3D Slicer to configure a window using OpenGL Quad-buffered stereo.  If you have troubles with this mode, be sure you are using current drivers for the GPU .&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Invoking Slicer3 from the command line and using the --stereo option is only required for CrystalEyes mode.  This option instructs 3D Slicer to configure a window using OpenGL Quad-buffered stereo.  If you have troubles with this mode, be sure you are using current drivers for the GPU .&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kikinis</name></author>
		
	</entry>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=17986&amp;oldid=prev</id>
		<title>Kikinis: /* Purpose */</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=17986&amp;oldid=prev"/>
		<updated>2010-10-14T02:45:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Purpose&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:45, 14 October 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot; &gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Purpose=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Purpose=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slicer has the capability to display data in the 3D Viewer stereoscopically in a number of fashions including Red/Blue, Anaglyphic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;Interlaced&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. When you start slicer from the command line, make sure to use the --stereo flag&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Slicer has the capability to display data in the 3D Viewer stereoscopically in a number of fashions including Red/Blue, Anaglyphic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;Interlaced.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You have to start Slicer the command line and use the --stereo flag.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Stereo Modes Explained=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=Stereo Modes Explained=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kikinis</name></author>
		
	</entry>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=16449&amp;oldid=prev</id>
		<title>Kikinis: /* Stereo Modes Explained */</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=16449&amp;oldid=prev"/>
		<updated>2010-06-03T19:52:15Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stereo Modes Explained&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:52, 3 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Red/Blue''' - For use with red/blue glasses commonly available in magazines or on the internet (see http://www.3dglassesdirect.com)  The scene is drawn twice (once in each color from the location of each eye).  Using the glasses separates the views and recreates perspective.  There is some &amp;quot;bleedthrough&amp;quot; of the images to the opposite eye, but users can generally see depth using this algorithm.  The drawback to this algorithm is the natural color of objects is lost due to the red &amp;amp; blue only rendering.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Red/Blue''' - For use with red/blue glasses commonly available in magazines or on the internet (see http://www.3dglassesdirect.com)  The scene is drawn twice (once in each color from the location of each eye).  Using the glasses separates the views and recreates perspective.  There is some &amp;quot;bleedthrough&amp;quot; of the images to the opposite eye, but users can generally see depth using this algorithm.  The drawback to this algorithm is the natural color of objects is lost due to the red &amp;amp; blue only rendering.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Analglyph''' - This algorithm uses the same glasses as the red/blue algorithm but preserves much of the natural color of rendered objects. In general, this preserves the colors in the rendered scene, but adds depth.  Some &amp;quot;bleedthrough&amp;quot; still occurs between the eyes, but there are less visual artifacts compared with the red/blue algorithm.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[http://en.wikipedia.org/wiki/Anaglyph_image &lt;/ins&gt;Analglyph&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&lt;/ins&gt;''' - This algorithm uses the same glasses as the red/blue algorithm but preserves much of the natural color of rendered objects. In general, this preserves the colors in the rendered scene, but adds depth.  Some &amp;quot;bleedthrough&amp;quot; still occurs between the eyes, but there are less visual artifacts compared with the red/blue algorithm.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Kikinis</name></author>
		
	</entry>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=16448&amp;oldid=prev</id>
		<title>Clisle: /* Stereo Modes Explained */</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=16448&amp;oldid=prev"/>
		<updated>2010-06-03T19:50:38Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stereo Modes Explained&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:50, 3 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''CrystalEyes''' - This stereo mode is named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode is also sometimes called &amp;quot;active stereo&amp;quot; or &amp;quot;frame sequential stereo&amp;quot;.   In this mode, successive video frames alternate between the left and right eyes as time progresses.  A pair of special goggles or a special display route the signals to one eye or the other in quick succession.  As long as the framerate is fast enough so the user doesn't see excessive flicker, this is a convincing rendering approach.  However, this algorithm makes the most demands on the computing and display systems of all stereo options.   Only some GPUs can produce active stereo, as support for OpenGL quad-buffered stereo mode is required.  CrystalEyes rendering with 3D Slicer has been tested successfully on NVIDIA FX 1500, FX 4600, and FX 5600 GPUs, though these are not the only GPUs which &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/del&gt;capable of frame sequential stereo.The display device (panel, projector, CRT, etc.) attached to the workstation must also be able to handle frame sequential stereo modes as well.  Not all display devices support this rendering mode.   &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''CrystalEyes''' - This stereo mode is named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode is also sometimes called &amp;quot;active stereo&amp;quot; or &amp;quot;frame sequential stereo&amp;quot;.   In this mode, successive video frames alternate between the left and right eyes as time progresses.  A pair of special goggles or a special display route the signals to one eye or the other in quick succession.  As long as the framerate is fast enough so the user doesn't see excessive flicker, this is a convincing rendering approach.  However, this algorithm makes the most demands on the computing and display systems of all stereo options.   Only some GPUs can produce active stereo, as support for OpenGL quad-buffered stereo mode is required.  CrystalEyes rendering with 3D Slicer has been tested successfully on NVIDIA FX 1500, FX 4600, and FX 5600 GPUs, though these are not the only GPUs which &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;capable of frame sequential stereo.The display device (panel, projector, CRT, etc.) attached to the workstation must also be able to handle frame sequential stereo modes as well.  Not all display devices support this rendering mode.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Invoking Slicer3 from the command line and using the --stereo option is only required for CrystalEyes mode.  This option instructs 3D Slicer to configure a window using OpenGL Quad-buffered stereo.  If you have troubles with this mode, be sure you are using current drivers for the GPU .&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Invoking Slicer3 from the command line and using the --stereo option is only required for CrystalEyes mode.  This option instructs 3D Slicer to configure a window using OpenGL Quad-buffered stereo.  If you have troubles with this mode, be sure you are using current drivers for the GPU .&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clisle</name></author>
		
	</entry>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=16442&amp;oldid=prev</id>
		<title>Clisle: /* Stereo Modes Explained */</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=16442&amp;oldid=prev"/>
		<updated>2010-06-03T19:32:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stereo Modes Explained&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:32, 3 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first two algorithms require only 3D glasses, not any special computer hardware configurations.  The last two algorithms require special stereo-ready display systems:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first two algorithms require only 3D glasses, not any special computer hardware configurations.  The last two algorithms require special stereo-ready display systems:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Red/Blue''' - For use with red/blue glasses commonly available in magazines or on the internet (see http://www.3dglassesdirect.com)  The scene is drawn twice (once in each color from the location of each eye).  Using the glasses separates the views and recreates perspective.  There is some &amp;quot;bleedthrough&amp;quot; of the images to the opposite eye, but users can generally see depth using this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;algortihm&lt;/del&gt;.  The drawback to this algorithm is the natural color of objects is lost due to the red &amp;amp; blue rendering.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Red/Blue''' - For use with red/blue glasses commonly available in magazines or on the internet (see http://www.3dglassesdirect.com)  The scene is drawn twice (once in each color from the location of each eye).  Using the glasses separates the views and recreates perspective.  There is some &amp;quot;bleedthrough&amp;quot; of the images to the opposite eye, but users can generally see depth using this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;algorithm&lt;/ins&gt;.  The drawback to this algorithm is the natural color of objects is lost due to the red &amp;amp; blue &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only &lt;/ins&gt;rendering.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Analglyph''' - This algorithm uses the same glasses as the red/blue algorithm but preserves the natural color of objects.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Analglyph''' - This algorithm uses the same glasses as the red/blue algorithm but preserves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much of &lt;/ins&gt;the natural color of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rendered &lt;/ins&gt;objects&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. In general, this preserves the colors in the rendered scene, but adds depth.  Some &amp;quot;bleedthrough&amp;quot; still occurs between the eyes, but there are less visual artifacts compared with the red/blue algorithm&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clisle</name></author>
		
	</entry>
	<entry>
		<id>https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=16424&amp;oldid=prev</id>
		<title>Clisle: /* Stereo Modes Explained */</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Modules:StereoViewing-3.6&amp;diff=16424&amp;oldid=prev"/>
		<updated>2010-06-03T17:02:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stereo Modes Explained&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 17:02, 3 June 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Interlaced''' - In this algorithm the pixel lines from each eye are intermixed as the picture is rendered from top to bottom.  With an ordinary monitor the lines will seem &amp;quot;jaggy&amp;quot; because we are observing the left and right eye's version of the scene superimposed.  However, a stereo image results when interlaced signals are  fed to a specially-configured stereo monitor or stereo display panel.  The Hyundai S465D is one example of a panel with a vertical interlaced rendering mode.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''CrystalEyes''' - This stereo mode is named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode is also sometimes called &amp;quot;active stereo&amp;quot; or &amp;quot;frame sequential stereo&amp;quot;.   In this mode, successive video frames alternate between the left and right eyes as time progresses.  A pair of special goggles or a special display route the signals to one eye or the other in quick succession.  As long as the framerate is fast enough so the user doesn't see excessive flicker, this is a convincing rendering approach.  However, this algorithm makes the most demands on the computing and display systems of all stereo options.   Only some GPUs can produce active stereo, as support for OpenGL quad-buffered stereo mode is required.  CrystalEyes rendering with 3D Slicer has been tested successfully on NVIDIA FX 1500, FX 4600, and FX 5600 GPUs, though these are not the only GPUs which also capable of frame sequential stereo.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''CrystalEyes''' - This stereo mode is named after the famous, legacy glasses now sold by RealD (please see the products at the following website: http://www.reald.com/Content/Crystal-Eyes-5.aspx ).  This mode is also sometimes called &amp;quot;active stereo&amp;quot; or &amp;quot;frame sequential stereo&amp;quot;.   In this mode, successive video frames alternate between the left and right eyes as time progresses.  A pair of special goggles or a special display route the signals to one eye or the other in quick succession.  As long as the framerate is fast enough so the user doesn't see excessive flicker, this is a convincing rendering approach.  However, this algorithm makes the most demands on the computing and display systems of all stereo options.   Only some GPUs can produce active stereo, as support for OpenGL quad-buffered stereo mode is required.  CrystalEyes rendering with 3D Slicer has been tested successfully on NVIDIA FX 1500, FX 4600, and FX 5600 GPUs, though these are not the only GPUs which also capable of frame sequential stereo.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The display device (panel, projector, CRT, etc.) attached to the workstation must also be able to handle frame sequential stereo modes as well.  Not all display devices support this rendering mode.  &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Invoking Slicer3 from the command line and using the --stereo option is only required for CrystalEyes mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Invoking Slicer3 from the command line and using the --stereo option is only required for CrystalEyes mode&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.  This option instructs 3D Slicer to configure a window using OpenGL Quad-buffered stereo.  If you have troubles with this mode, be sure you are using current drivers for the GPU &lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clisle</name></author>
		
	</entry>
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