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	<updated>2026-04-04T07:55:22Z</updated>
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		<id>https://www.slicer.org/w/index.php?title=Slicer3:UIDesign:WorkingProblems:SlicerUsabilityInTractography:Semantics&amp;diff=7249</id>
		<title>Slicer3:UIDesign:WorkingProblems:SlicerUsabilityInTractography:Semantics</title>
		<link rel="alternate" type="text/html" href="https://www.slicer.org/w/index.php?title=Slicer3:UIDesign:WorkingProblems:SlicerUsabilityInTractography:Semantics&amp;diff=7249"/>
		<updated>2008-12-22T14:52:18Z</updated>

		<summary type="html">&lt;p&gt;Jjlemair: /* Priority items: (blocking project progress) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Slicer3:UIDesign | Slicer3 UI design]]&lt;br /&gt;
&lt;br /&gt;
Back to [[Slicer3:UIDesign#Working_problem:_Slicer3_workflow_for_Tractography:_usability_issues.2C_design_.26_planning | Tractography project]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments about the differences between Slicer's semantics and that of other software:==&lt;br /&gt;
&lt;br /&gt;
Seems that Slicer's taxonomy of the entities that can comprise a scene can be confusing. We should try to at least define the concepts we use so users can understand how to regard the scene itself, and things that populate it.&lt;br /&gt;
&lt;br /&gt;
* A new user may not understand what a scene is.&lt;br /&gt;
* An ROI is a general term in practice; Slicer uses it to mean an object that delimits the region. &lt;br /&gt;
* What distinguishes a fiducial and a glyph?&lt;br /&gt;
* What distinguishes a glyph with a defined dimension (diameter for instance) and an ROI?&lt;br /&gt;
* Is there a distinction between a manually defined painted region and predefined circle or sphere?&lt;br /&gt;
* What distinguishes a label map and a scalar overlay?&lt;br /&gt;
* What distinguishes the FG/BG layers and a label layer?&lt;br /&gt;
* Slicer's scene contains entities besides what users commonly regard as data. So would be good to clarify a taxonomy of entities for these things (camera, view, layout, parameter nodes, etc.) in a scene. Data objects, display configuration objects, algorithm parameterization objects? Any ideas about this?&lt;br /&gt;
&lt;br /&gt;
Below is a table of confusing Slicer terms and what they map to in IGT user language.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#c2c2c2; color:black&amp;quot; align=&amp;quot;left&amp;quot; &lt;br /&gt;
| style=&amp;quot;width:20%&amp;quot; | Slicer Terminology&lt;br /&gt;
| style=&amp;quot;width:50%&amp;quot; | Suggested terminology &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|Volume&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|ImageData&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|ROI(3D)&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|Volume&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|ROI&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|ROI (very general term -- could be pixel, pixels in slice, anatomic region, pixels in volume, set of pixels in multi-volumes)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|Scene&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|? All data and its configuration&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|Label&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|Labeled ROI &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|fiducial&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|marker&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|Glyph&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|marker-type&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|surface&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|Model&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|Volume rendering&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|type of data display&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|Labelmap&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|Labeled overlay&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#cbe2e5; color:black&amp;quot;|Overlay&lt;br /&gt;
| style=&amp;quot;background:#ffffff; color:black&amp;quot;|Parametric overlay&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Priority items: (blocking project progress) ==&lt;br /&gt;
test&lt;br /&gt;
&lt;br /&gt;
== Proposed plan for addressing issues ==&lt;/div&gt;</summary>
		<author><name>Jjlemair</name></author>
		
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