Difference between revisions of "Modules:Editor-Documentation"

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[[Image:EditorModule.png|thumb|400px|right|Save Scene and Data Module]]
 
[[Image:EditorModule.png|thumb|400px|right|Save Scene and Data Module]]
 
[[Documentation|Return to Slicer Documentation]]
 
[[Documentation|Return to Slicer Documentation]]
 +
==Introduction==
  
=Introduction=
 
 
* This is very preliminary  
 
* This is very preliminary  
 
* To be completed by Steve Pieper and others
 
* To be completed by Steve Pieper and others
 
* See the following [[Slicer3:Editor|page]] for background information
 
* See the following [[Slicer3:Editor|page]] for background information
  
=Volumes=
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==Volumes==
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* Source volume: Indicate the volume that you want to use as backdrop for the editing session
 
* Source volume: Indicate the volume that you want to use as backdrop for the editing session
 
* Provide the name for the label map volume and, if new hit the create label map button.
 
* Provide the name for the label map volume and, if new hit the create label map button.
=Tools=
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==Tools==
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*select the label value for the tools to work on. Clicking on the colored box will provide a pop-up with a selection of labels.
 
*select the label value for the tools to work on. Clicking on the colored box will provide a pop-up with a selection of labels.
=Threshold=
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==Threshold==
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* Select a label value.
 
* Select a label value.
 
* Voxels in the source volume within the range will have the label value that is selected.  
 
* Voxels in the source volume within the range will have the label value that is selected.  
 
* When apply is clicked, the labels are written into the label map.
 
* When apply is clicked, the labels are written into the label map.
  
=Threshold Painting and drawing=
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==Threshold Painting and drawing==
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* Use Threshold to determine a threshold range and click on Use for Paint
 
* Use Threshold to determine a threshold range and click on Use for Paint
 
* Change into Paint or Draw and click on the Threshold button
 
* Change into Paint or Draw and click on the Threshold button
 
* begin painting/drawing
 
* begin painting/drawing
=Change Island (work in progress)=
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 +
==Change Island (work in progress)==
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*Changes color of an island, where Island is a group of connected pixels with the same label. Does not change other voxels with the same label.
 
*Changes color of an island, where Island is a group of connected pixels with the same label. Does not change other voxels with the same label.
 
* This tool is useful after thresholding, to separate anatomy further.
 
* This tool is useful after thresholding, to separate anatomy further.
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** Pixels that are part of that island will receive the New Label value.
 
** Pixels that are part of that island will receive the New Label value.
  
=Remove Islands=
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==Remove Islands==
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* Remove Islands: Automatically removes unlabeled voxels within a region.
 
* Remove Islands: Automatically removes unlabeled voxels within a region.
 
* Useful for removing small areas of noise inside a surrounding thresholded area.
 
* Useful for removing small areas of noise inside a surrounding thresholded area.
  
=Save Island=
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==Save Island==
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*  Save Island retains the selected island, and removes disconnected pixels with the same label. This is another way to clean up the results of a thresholding operation.
 
*  Save Island retains the selected island, and removes disconnected pixels with the same label. This is another way to clean up the results of a thresholding operation.
 
*  Useful for separating a single connected structure from other structures.
 
*  Useful for separating a single connected structure from other structures.
  
=Modelmaker=
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==Modelmaker==
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* A simple version of the full CLI module
 
* A simple version of the full CLI module
 
* select smooth model for more pleasing results
 
* select smooth model for more pleasing results
 
* Just click apply and models of all label maps will be created.
 
* Just click apply and models of all label maps will be created.

Revision as of 20:00, 31 July 2008

Home < Modules:Editor-Documentation
Save Scene and Data Module

Return to Slicer Documentation

Introduction

  • This is very preliminary
  • To be completed by Steve Pieper and others
  • See the following page for background information

Volumes

  • Source volume: Indicate the volume that you want to use as backdrop for the editing session
  • Provide the name for the label map volume and, if new hit the create label map button.

Tools

  • select the label value for the tools to work on. Clicking on the colored box will provide a pop-up with a selection of labels.

Threshold

  • Select a label value.
  • Voxels in the source volume within the range will have the label value that is selected.
  • When apply is clicked, the labels are written into the label map.

Threshold Painting and drawing

  • Use Threshold to determine a threshold range and click on Use for Paint
  • Change into Paint or Draw and click on the Threshold button
  • begin painting/drawing

Change Island (work in progress)

  • Changes color of an island, where Island is a group of connected pixels with the same label. Does not change other voxels with the same label.
  • This tool is useful after thresholding, to separate anatomy further.
    • Click Change Island.
    • Click New Label and select a color, or enter a color number.
    • Click any part of the island.
    • Pixels that are part of that island will receive the New Label value.

Remove Islands

  • Remove Islands: Automatically removes unlabeled voxels within a region.
  • Useful for removing small areas of noise inside a surrounding thresholded area.

Save Island

  • Save Island retains the selected island, and removes disconnected pixels with the same label. This is another way to clean up the results of a thresholding operation.
  • Useful for separating a single connected structure from other structures.

Modelmaker

  • A simple version of the full CLI module
  • select smooth model for more pleasing results
  • Just click apply and models of all label maps will be created.